

Let’s talk about the definition of a design system. The objective of this class is to develop a clear understanding of what a design system is and learn how to incorporate them in projects involving design to dev handovers. Also, for the participants to learn the basics of building a design system.
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As multi-disciplinary designers go, we often get into situations where our schedules conflict with one another. We have Sprints to help us and our teams ensure we deploy the best product on time. We have user journeys to help us designers empathize and map out how usually a user interacts with a service or product. We’re looking at systems or people. We’re looking at future state and current state. We investigate, then we come back to reflect and retrospect. We look at patterns that would help us design impactful platforms and apps. But is it a work that help us designers grow? Do we even have enough time and headspace to grow?
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