Design Systems: Definition and Structure






























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The Art in Selling
In running an art business, wearing many hats is a wardrobe you have to get used to. It’s nearly impossible to create or produce quality work while scheduling deliveries and drafting the best plan of attack to market which often gets pushed to the back burner. The worst part is: your enthusiasm in what you sell or do doesn’t always translate to traction. And that’s okay. How is that okay?
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Productivity in Scaling Design
As multi-disciplinary designers go, we often get into situations where our schedules conflict with one another. We have Sprints to help us and our teams ensure we deploy the best product on time. We have user journeys to help us designers empathize and map out how usually a user interacts with a service or product. We’re looking at systems or people. We’re looking at future state and current state. We investigate, then we come back to reflect and retrospect. We look at patterns that would help us design impactful platforms and apps. But is it a work that help us designers grow? Do we even have enough time and headspace to grow?
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